
© 2026
Pixel Art (2002-2007)
The difference between a snapshot and a photograph is light.
From 1999-2002, I immersed myself in the pixel art and 2d game development community

When I was 12-15 years old I spent countless hours in online forums and IRC channels, collaborating with artists, sharing work, and learning from others who would later go on to professional careers in the game industry. That passion eventually led to my first commercial project in 2007, Cosmos X2 for Nintendo DS, where I created the title screen, sprites, backgrounds, and other visual assets. My favorite type of pixel art was undoubtedly isometric architectural design.

