Woman Flowers

© 2026

Pixel Art (2002-2007)

The difference between a snapshot and a photograph is light.

From 1999-2002, I immersed myself in the pixel art and 2d game development community

When I was 12-15 years old I spent countless hours in online forums and IRC channels, collaborating with artists, sharing work, and learning from others who would later go on to professional careers in the game industry. That passion eventually led to my first commercial project in 2007, Cosmos X2 for Nintendo DS, where I created the title screen, sprites, backgrounds, and other visual assets. My favorite type of pixel art was undoubtedly isometric architectural design.

Curly Woman

From brief to launch in four weeks. Every pixel intentional, every decision strategic.

What is your typical turnaround time?

Do you offer custom design solutions?

What industries do you specialize in?

Can you handle both design and development?

Do you provide post-launch support?

Curly Woman

From brief to launch in four weeks. Every pixel intentional, every decision strategic.

What is your typical turnaround time?

Do you offer custom design solutions?

What industries do you specialize in?

Can you handle both design and development?

Do you provide post-launch support?

Curly Woman

From brief to launch in four weeks. Every pixel intentional, every decision strategic.

What is your typical turnaround time?

Do you offer custom design solutions?

What industries do you specialize in?

Can you handle both design and development?

Do you provide post-launch support?

Lets Talk

info@andres-sg.art

©2026 All rights reserved.

Lets Talk

info@andres-sg.art

©2026 All rights reserved.

Lets Talk

INFO@ANDRES-SG.ART

©2026 All rights reserved.